This was partially done in preparation for the Throwing class's removal in Terraria 1.4: Journey's End. The gritty realism rules option for resting caught my attention and I had to share it, because its so elegantly simple: under the gritty realism rules a short rest is defined at 8 hours, and a long rest is defined as one week. However, all of the Calamity Mod's throwing weapons were given the unique Rogue damage type in the 1.4.1.001 update. Rogue weapons were previously Throwing weapons that dealt Throwing-type damage. Smokepowder functions as Gunpowder does, as detailed on page 267 of the Dungeon Masters Guide, except as follows: Smokepowder is an Uncommon wondrous item, it explodes if set on fire, dropped, or otherwise handled roughly.It has a 51/20 (5) / 7.3859/800 (7.38) chance to drop from Diabolists found in the post-Plantera Dungeon. Rogue weapons may be consumable, in which they can typically be picked back up after impacting enemies or blocks, or non-consumable, which may be used infinitely without cost or drops. The Inferno Fork is a Hardmode, post-Plantera magic weapon that fires a moderately slow moving fireball which will deal initial damage before exploding into a large, damaging cloud of fire which lasts for one second, and always inflicts the On Fire debuff. They are usually thrown from the player, and may fall to the ground, return to the player, or disappear into the air. x 1 HQ 2: Mythril Ingot x 1 HQ 3: Garnet x 1 Lightning Crystal 1 x Flame Boomerang None Palborough Mines: Chest. They deal rogue damage, a new damage type added by the Calamity Mod.
Rogue weapons are weapons belonging to the Rogue class.